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Star Wars: The Old Republic four races appealing features
So far we’ve only dropped hints about the range of playable
species in Star Wars: The Old Republic
. You may have heard about the Rattataki Bounty Hunter, Chiss Imperial Agent, or the Twi’lek Smuggler, but we can tell you now that all classes will include optional non-human species.
Among the most exciting character types you’ll be able to choose from is the Sith Pureblood. For the first time ever in a video game, Players can choose to be a member of the original Sith Race, the red-skinned descendants of such notorious Sith Lords as Naga Sadow and Marka Ragnos. The rage of these fallen ancestors of the Sith Pureblood lives on in the Sith Warriors who dominate the battlefield with their intimidating presence and aggressive tactics.
A near-human species with unrivaled strength in the Force, Miraluka can become powerful Jedi Knights. Hailing from a homeworld with no visible light waves, the Miraluka evolved to see their surroundings entirely through the Force. To cover their vestigial eye sockets, they wear veils and blindfolds that range from colorful to austere. Miraluka Jedi Knights charge into battle with the Force guiding the graceful attacks of their Lightsabers to always hit home.
As one of the most wise and mystical species in the galaxy, the green-skinned Mirialans can become powerful Jedi Consulars. Mirialans are known for their symbolic facial tattoos and natural agility. They are also respected for their patience and insight. Mirialan Jedi Consulars lead Republic Forces into battle with assurance and harness powerful Force energies to defeat their enemies.
If you’ve ever wondered what an actual
looks like, wonder no longer. Direct descendants of the ancient race are playable as Sith Truebloods. An agressive race of wariors, combat will be your focus with this race as your avatar.
It still looks like Star Wars: The Old Republic will be out next Spring, but no confirmed date has been announced.
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Star Trek News: A Ruse Or Reality?
So, I just read a current news article on TrekMovie.com, and it left me wondering. Is the next Startrek movie actually solidified in its history and intent? Is there more hiding in the overall scheme of the movie; more than what is actually being told to those of us in the public? And what’s more, when will we find out just what the movie is going to include? All of these things are important to those of us who are considered fans.
Zachary Quinto, the actor presently representing Commander Spock, in J. J. Abrams’ alternate Star Trek galaxy chatted with E regarding the mind-boggling timetable the stars are experiencing during the recording of the Star Trek sequel to the 2009 movie. Quinto spoke of how Abrams is still identifying the film that is presently in production. Together with Zoe Saldana, the actress presently playing Uhura, Quinto and the beautiful Saldana mentioned the difficult timetable they face every day during the recording of the next movie. Difficult was the word used by Quinto, and worn out was used by Saldana in their interviews. Both love to work hard, and neither regret the requirements for their roles. It sounds like the best of what any person could ask. The chance to perform something you adore and to really feel the returns of that work each and every and each day.
The interview carried on, and the up coming terms caught my attention. In speaking about the progress of production, Quinto stated that what we will see on the big screen has yet to be solidified, determined, and outlined. He continued to say that those elements are what make Abrams so good and completely expresses his mind-boggling talent. It appears that Abrams works on scripts right up to the moment that he gives them to the actors and actresses to learn their lines.
This is the first time that I’ve kept watch over news connected to the newest Star Trek films, and it makes me stop. Was it this way during the production of the first film? Can there be a lot of pressure to generate a blockbuster follow-up to the 2009 film? I wonder.
I had been satisfied with the 2009 film, and I hope the sequel will expand on what Abrams re-created. Could this information about a script in flux be a trick, or is it just how Abrams normally makes a movie? I look forward to reading more to see some of those unauthorized set photographs, as I attempt to figure out for myself.
If you’re considering making your own Star Trek story that is continuously in flux with new and creative suggestions, check out UFOP: Starbase 118, a star trek rpg.